Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By: Neil Smyth

Overview of this book

Android 11 has a ton of new capabilities. It comes up with three foci: a people-centric approach to communication, controls to let users quickly access and manage all of their smart devices, and privacy to give users more ways to control how data on devices is shared. This book starts off with the steps necessary to set up an Android development and testing environment, followed by an introduction to programming in Kotlin. An overview of Android Studio and its architecture is provided, followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. You will also learn about the Android architecture components along with some advanced topics such as touch screen handling, gesture recognition, the recording and playback of audio, app links, dynamic delivery, the AndroidStudio profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console. The concepts of material design are also covered in detail. This edition of the book also covers printing, transitions, and cloud-based file storage; foldable device support is the cherry on the cake. By the end of this course, you will be able to develop Android 11 Apps using Android Studio 4.1, Kotlin, and Android Jetpack. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/as41kotlin/index.php
Table of Contents (95 chapters)
95
Index

12.1 Kotlin Data Types

When we look at the different types of software that run on computer systems and mobile devices, from financial applications to graphics intensive games, it is easy to forget that computers are really just binary machines. Binary systems work in terms of 0 and 1, true or false, set and unset. All the data sitting in RAM, stored on disk drives and flowing through circuit boards and buses are nothing more than sequences of 1s and 0s. Each 1 or 0 is referred to as a bit and bits are grouped together in blocks of 8, each group being referred to as a byte. When people talk about 32-bit and 64-bit computer systems they are talking about the number of bits that can be handled simultaneously by the CPU bus. A 64-bit CPU, for example, is able to handle data in 64-bit blocks, resulting in faster performance than a 32-bit based system.

Humans, of course, don’t think in binary. We work with decimal numbers, letters and words. In order for a human to easily (‘...