Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By: Neil Smyth

Overview of this book

Android 11 has a ton of new capabilities. It comes up with three foci: a people-centric approach to communication, controls to let users quickly access and manage all of their smart devices, and privacy to give users more ways to control how data on devices is shared. This book starts off with the steps necessary to set up an Android development and testing environment, followed by an introduction to programming in Kotlin. An overview of Android Studio and its architecture is provided, followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. You will also learn about the Android architecture components along with some advanced topics such as touch screen handling, gesture recognition, the recording and playback of audio, app links, dynamic delivery, the AndroidStudio profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console. The concepts of material design are also covered in detail. This edition of the book also covers printing, transitions, and cloud-based file storage; foldable device support is the cherry on the cake. By the end of this course, you will be able to develop Android 11 Apps using Android Studio 4.1, Kotlin, and Android Jetpack. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/as41kotlin/index.php
Table of Contents (95 chapters)
95
Index

16.9 Calling Methods and Accessing Properties

Now is probably a good time to recap what we have done so far in this chapter. We have now created a new Kotlin class named BankAccount. Within this new class we declared primary and secondary constructors to accept and initialize account number, balance and customer name properties. In the preceding sections we also covered the steps necessary to create and initialize an instance of our new class. The next step is to learn how to call the instance methods and access the properties we built into our class. This is most easily achieved using dot notation.

Dot notation involves accessing a property, or calling a method by specifying a class instance followed by a dot followed in turn by the name of the property or method:

classInstance.propertyname

classInstance.methodname()

For example, to get the current value of our accountBalance instance variable:

val balance1 = account1.accountBalance

Dot notation can also be used...