Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By: Neil Smyth

Overview of this book

Android 11 has a ton of new capabilities. It comes up with three foci: a people-centric approach to communication, controls to let users quickly access and manage all of their smart devices, and privacy to give users more ways to control how data on devices is shared. This book starts off with the steps necessary to set up an Android development and testing environment, followed by an introduction to programming in Kotlin. An overview of Android Studio and its architecture is provided, followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. You will also learn about the Android architecture components along with some advanced topics such as touch screen handling, gesture recognition, the recording and playback of audio, app links, dynamic delivery, the AndroidStudio profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console. The concepts of material design are also covered in detail. This edition of the book also covers printing, transitions, and cloud-based file storage; foldable device support is the cherry on the cake. By the end of this course, you will be able to develop Android 11 Apps using Android Studio 4.1, Kotlin, and Android Jetpack. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/as41kotlin/index.php
Table of Contents (95 chapters)
95
Index

26.10 The Importance of Opposing Constraints and Bias

As discussed in the previous chapter, opposing constraints, margins and bias form the cornerstone of responsive layout design in Android when using the ConstraintLayout. When a widget is constrained without opposing constraint connections, those constraints are essentially margin constraints. This is indicated visually within the Layout Editor tool by solid straight lines accompanied by margin measurements as shown in Figure 26-21.

Figure 26-21

The above constraints essentially fix the widget at that position. The result of this is that if the device is rotated to landscape orientation, the widget will no longer be visible since the vertical constraint pushes it beyond the top edge of the device screen (as is the case in Figure 26-22). A similar problem will arise if the app is run on a device with a smaller screen than that used during the design process.

Figure 26-22

When opposing constraints are implemented...