Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By: Neil Smyth

Overview of this book

Android 11 has a ton of new capabilities. It comes up with three foci: a people-centric approach to communication, controls to let users quickly access and manage all of their smart devices, and privacy to give users more ways to control how data on devices is shared. This book starts off with the steps necessary to set up an Android development and testing environment, followed by an introduction to programming in Kotlin. An overview of Android Studio and its architecture is provided, followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. You will also learn about the Android architecture components along with some advanced topics such as touch screen handling, gesture recognition, the recording and playback of audio, app links, dynamic delivery, the AndroidStudio profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console. The concepts of material design are also covered in detail. This edition of the book also covers printing, transitions, and cloud-based file storage; foldable device support is the cherry on the cake. By the end of this course, you will be able to develop Android 11 Apps using Android Studio 4.1, Kotlin, and Android Jetpack. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/as41kotlin/index.php
Table of Contents (95 chapters)
95
Index

30.5 Summary

As an alternative to writing XML layout resource files or using the Android Studio Layout Editor tool, Android user interfaces may also be dynamically created in Kotlin code.

Creating layouts in Kotlin code consists of creating instances of view classes and setting attributes on those objects to define required appearance and behavior.

How a view is positioned and sized relative to its ConstraintLayout parent view and any sibling views is defined through the use of constraint sets. A constraint set is represented by an instance of the ConstraintSet class which, once created, can be configured using a wide range of method calls to perform tasks such as establishing constraint connections, controlling view sizing behavior and creating chains.

With the basics of the ConstraintSet class covered in this chapter, the next chapter will work through a tutorial that puts these features to practical use.