Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By: Neil Smyth

Overview of this book

Android 11 has a ton of new capabilities. It comes up with three foci: a people-centric approach to communication, controls to let users quickly access and manage all of their smart devices, and privacy to give users more ways to control how data on devices is shared. This book starts off with the steps necessary to set up an Android development and testing environment, followed by an introduction to programming in Kotlin. An overview of Android Studio and its architecture is provided, followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. You will also learn about the Android architecture components along with some advanced topics such as touch screen handling, gesture recognition, the recording and playback of audio, app links, dynamic delivery, the AndroidStudio profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console. The concepts of material design are also covered in detail. This edition of the book also covers printing, transitions, and cloud-based file storage; foldable device support is the cherry on the cake. By the end of this course, you will be able to develop Android 11 Apps using Android Studio 4.1, Kotlin, and Android Jetpack. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/as41kotlin/index.php
Table of Contents (95 chapters)
95
Index

33.5 Designing the User Interface

The user interface layout for the MainActivity class in this example is to consist of a ConstraintLayout, a Button and a TextView as illustrated in Figure 33-1.

Figure 33-1

Locate and select the activity_main.xml file created by Android Studio (located in the Project tool window under app -> res -> layouts) and double-click on it to load it into the Layout Editor tool.

Make sure that Autoconnect is enabled, then drag a Button widget from the palette and move it so that it is positioned in the horizontal center of the layout and beneath the existing TextView widget. When correctly positioned, drop the widget into place so that appropriate constraints are added by the autoconnect system.

Select the “Hello World!” TextView widget and use the Attributes panel to set the ID to statusText. Repeat this step to change the ID of the Button widget to myButton.

Add any missing constraints by clicking on the Infer Constraints...