Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By: Neil Smyth

Overview of this book

Android 11 has a ton of new capabilities. It comes up with three foci: a people-centric approach to communication, controls to let users quickly access and manage all of their smart devices, and privacy to give users more ways to control how data on devices is shared. This book starts off with the steps necessary to set up an Android development and testing environment, followed by an introduction to programming in Kotlin. An overview of Android Studio and its architecture is provided, followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. You will also learn about the Android architecture components along with some advanced topics such as touch screen handling, gesture recognition, the recording and playback of audio, app links, dynamic delivery, the AndroidStudio profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console. The concepts of material design are also covered in detail. This edition of the book also covers printing, transitions, and cloud-based file storage; foldable device support is the cherry on the cake. By the end of this course, you will be able to develop Android 11 Apps using Android Studio 4.1, Kotlin, and Android Jetpack. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/as41kotlin/index.php
Table of Contents (95 chapters)
95
Index

34.7 Implementing the Touch Event Listener

In order to receive touch event notifications it will be necessary to register a touch listener on the layout view within the onCreate() method of the MainActivity activity class. Select the MainActivity.kt tab from the Android Studio editor panel to display the source code. Within the onCreate() method, add code to register the touch listener and implement code which, in this case, is going to call a second method named handleTouch() to which is passed the MotionEvent object:

package com.ebookfrenzy.motionevent

 

import androidx.appcompat.app.AppCompatActivity

import android.os.Bundle

import android.view.MotionEvent

import android.view.View

import android.widget.TextView

import kotlinx.android.synthetic.main.activity_main.*

 

class MainActivity : AppCompatActivity() {

 

    override fun onCreate(savedInstanceState: Bundle?) {

       ...