Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By: Neil Smyth

Overview of this book

Android 11 has a ton of new capabilities. It comes up with three foci: a people-centric approach to communication, controls to let users quickly access and manage all of their smart devices, and privacy to give users more ways to control how data on devices is shared. This book starts off with the steps necessary to set up an Android development and testing environment, followed by an introduction to programming in Kotlin. An overview of Android Studio and its architecture is provided, followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. You will also learn about the Android architecture components along with some advanced topics such as touch screen handling, gesture recognition, the recording and playback of audio, app links, dynamic delivery, the AndroidStudio profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console. The concepts of material design are also covered in detail. This edition of the book also covers printing, transitions, and cloud-based file storage; foldable device support is the cherry on the cake. By the end of this course, you will be able to develop Android 11 Apps using Android Studio 4.1, Kotlin, and Android Jetpack. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/as41kotlin/index.php
Table of Contents (95 chapters)
95
Index

49.2 MotionLayout

When implementing animation, the ConstraintLayout container typically used in a user interface must first be converted to a MotionLayout instance (a task which can be achieved by right-clicking on the ConstraintLayout in the layout editor and selecting the Convert to MotionLayout menu option). MotionLayout also requires at least version 2.0.0 of the ConstraintLayout library.

Unsurprisingly since it is a subclass of ConstraintLayout, MotionLayout supports all of the layout features of the ConstraintLayout. A user interface layout can, therefore, be designed in exactly the same way when using MotionLayout for any views that do not require animation.

For views that are to be animated, two ConstraintSets are declared defining the appearance and location of the view at the start and end of the animation. A transition declaration defines key frames to apply additional effects to the target view between these start and end states, together with click and swipe handlers...