Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By: Neil Smyth

Overview of this book

Android 11 has a ton of new capabilities. It comes up with three foci: a people-centric approach to communication, controls to let users quickly access and manage all of their smart devices, and privacy to give users more ways to control how data on devices is shared. This book starts off with the steps necessary to set up an Android development and testing environment, followed by an introduction to programming in Kotlin. An overview of Android Studio and its architecture is provided, followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. You will also learn about the Android architecture components along with some advanced topics such as touch screen handling, gesture recognition, the recording and playback of audio, app links, dynamic delivery, the AndroidStudio profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console. The concepts of material design are also covered in detail. This edition of the book also covers printing, transitions, and cloud-based file storage; foldable device support is the cherry on the cake. By the end of this course, you will be able to develop Android 11 Apps using Android Studio 4.1, Kotlin, and Android Jetpack. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/as41kotlin/index.php
Table of Contents (95 chapters)
95
Index

51.1 An Overview of Cycle Keyframes

Clearly, position keyframes can be used to add intermediate state changes into the animation timeline. While this works well for small numbers of state changes, it would be cumbersome to implement in larger quantities. To make a button shake 50 times when tapped to indicate that an error occurred, for example, would involve the manual creation of 100 position keyframes to perform small clockwise and anti-clockwise rotations. Similarly, to implement a bouncing effect on a view as it moves across the screen would be an equally time consuming task.

For situations where state changes need to be performed repetitively, MotionLayout includes the Cycle and Time Cycle keyframes. Both perform the same tasks, with the exception that KeyCycle frames are based on frame positions within an animation path, while KeyTimeCycles are time-based in cycles per second (Hz).

Using these KeyCycle frames, the animation timeline is essentially divided up into subsections...