Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By: Neil Smyth

Overview of this book

Android 11 has a ton of new capabilities. It comes up with three foci: a people-centric approach to communication, controls to let users quickly access and manage all of their smart devices, and privacy to give users more ways to control how data on devices is shared. This book starts off with the steps necessary to set up an Android development and testing environment, followed by an introduction to programming in Kotlin. An overview of Android Studio and its architecture is provided, followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. You will also learn about the Android architecture components along with some advanced topics such as touch screen handling, gesture recognition, the recording and playback of audio, app links, dynamic delivery, the AndroidStudio profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console. The concepts of material design are also covered in detail. This edition of the book also covers printing, transitions, and cloud-based file storage; foldable device support is the cherry on the cake. By the end of this course, you will be able to develop Android 11 Apps using Android Studio 4.1, Kotlin, and Android Jetpack. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/as41kotlin/index.php
Table of Contents (95 chapters)
95
Index

72.5 Checking for Freeform Support

As outlined earlier in the chapter, Google is leaving the choice of whether to enable freeform multi-window mode to the individual Android device manufacturers. Since it only makes sense to use freeform on larger devices, there is no guarantee that freeform will be available on every device on which an app is likely to run. Fortunately all of the freeform specific methods and attributes are ignored by the system if freeform mode is not available on a device, so using these will not cause the app to crash on a non-freeform device. Situations might arise, however, where it may be useful to be able to detect if a device supports freeform multi-window mode. Fortunately, this can be achieved by checking for the freeform window management feature in the package manager. The following code example checks for freeform multi-window support and returns a Boolean value based on the result of the test:

fun checkFreeform(): Boolean {

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