Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By: Neil Smyth

Overview of this book

Android 11 has a ton of new capabilities. It comes up with three foci: a people-centric approach to communication, controls to let users quickly access and manage all of their smart devices, and privacy to give users more ways to control how data on devices is shared. This book starts off with the steps necessary to set up an Android development and testing environment, followed by an introduction to programming in Kotlin. An overview of Android Studio and its architecture is provided, followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. You will also learn about the Android architecture components along with some advanced topics such as touch screen handling, gesture recognition, the recording and playback of audio, app links, dynamic delivery, the AndroidStudio profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console. The concepts of material design are also covered in detail. This edition of the book also covers printing, transitions, and cloud-based file storage; foldable device support is the cherry on the cake. By the end of this course, you will be able to develop Android 11 Apps using Android Studio 4.1, Kotlin, and Android Jetpack. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/as41kotlin/index.php
Table of Contents (95 chapters)
95
Index

79.1 Introducing the Android VideoView Class

By far the simplest way to display video within an Android application is to use the VideoView class. This is a visual component which, when added to the layout of an activity, provides a surface onto which a video may be played. Android currently supports the following video formats:

H.263

H.264 AVC

H.265 HEVC

MPEG-4 SP

VP8

VP9

The VideoView class has a wide range of methods that may be called in order to manage the playback of video. Some of the more commonly used methods are as follows:

setVideoPath(String path) – Specifies the path (as a string) of the video media to be played. This can be either the URL of a remote video file or a video file local to the device.

setVideoUri(Uri uri) – Performs the same task as the setVideoPath() method but takes a Uri object as an argument instead of a string.

start() – Starts video...