Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By: Neil Smyth

Overview of this book

Android 11 has a ton of new capabilities. It comes up with three foci: a people-centric approach to communication, controls to let users quickly access and manage all of their smart devices, and privacy to give users more ways to control how data on devices is shared. This book starts off with the steps necessary to set up an Android development and testing environment, followed by an introduction to programming in Kotlin. An overview of Android Studio and its architecture is provided, followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. You will also learn about the Android architecture components along with some advanced topics such as touch screen handling, gesture recognition, the recording and playback of audio, app links, dynamic delivery, the AndroidStudio profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console. The concepts of material design are also covered in detail. This edition of the book also covers printing, transitions, and cloud-based file storage; foldable device support is the cherry on the cake. By the end of this course, you will be able to develop Android 11 Apps using Android Studio 4.1, Kotlin, and Android Jetpack. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/as41kotlin/index.php
Table of Contents (95 chapters)
95
Index

81.6 Adding the PiP Action

With the broadcast receiver implemented, the next step is to create a RemoteAction object configured with an image to represent the action within the PiP window. For the purposes of this example, an image icon file named ic_info_24dp.xml will be used. This file can be found in the project_icons folder of the source code download archive available from the following URL:

https://www.ebookfrenzy.com/retail/as41kotlin/index.php

Locate this icon file and copy and paste it into the app -> res -> drawables folder within the Project tool window:

Figure 81-4

The next step is to create an Intent that will be sent to the broadcast receiver. This intent then needs to be wrapped up within a PendingIntent object, allowing the intent to be triggered later when the user taps the action button in the PiP window.

Edit the MainActivity.kt file to add a method to create the Intent and PendingIntent objects as follows:

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import android.app...