Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By: Neil Smyth

Overview of this book

Android 11 has a ton of new capabilities. It comes up with three foci: a people-centric approach to communication, controls to let users quickly access and manage all of their smart devices, and privacy to give users more ways to control how data on devices is shared. This book starts off with the steps necessary to set up an Android development and testing environment, followed by an introduction to programming in Kotlin. An overview of Android Studio and its architecture is provided, followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. You will also learn about the Android architecture components along with some advanced topics such as touch screen handling, gesture recognition, the recording and playback of audio, app links, dynamic delivery, the AndroidStudio profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console. The concepts of material design are also covered in detail. This edition of the book also covers printing, transitions, and cloud-based file storage; foldable device support is the cherry on the cake. By the end of this course, you will be able to develop Android 11 Apps using Android Studio 4.1, Kotlin, and Android Jetpack. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/as41kotlin/index.php
Table of Contents (95 chapters)
95
Index

82.3 Checking for a Permission

The Android Support Library contains a number of methods that can be used to seek and manage dangerous permissions within the code of an Android app. These API calls can be made safely regardless of the version of Android on which the app is running, but will only perform meaningful tasks when executed on Android 6.0 or later.

Before an app attempts to make use of a feature that requires approval of a dangerous permission, and regardless of whether or not permission was previously granted, the code must check that the permission has been granted. This can be achieved via a call to the checkSelfPermission() method of the ContextCompat class, passing through as arguments a reference to the current activity and the permission being requested. The method will check whether the permission has been previously granted and return an integer value matching PackageManager.PERMISSION_GRANTED or PackageManager.PERMISSION_DENIED.

Within the MainActivity.kt file...