Book Image

Test-Driven iOS Development with Swift - Fourth Edition

By : Dr. Dominik Hauser
Book Image

Test-Driven iOS Development with Swift - Fourth Edition

By: Dr. Dominik Hauser

Overview of this book

Test-driven development (TDD) is a proven way to find software bugs earlier on in software development. Writing tests before you code improves the structure and maintainability of your apps, and so using TDD in combination with Swift 5.5's improved syntax leaves you with no excuse for writing bad code. Developers working with iOS will be able to put their knowledge to work with this practical guide to TDD in iOS. This book will help you grasp the fundamentals and show you how to run TDD with Xcode. You'll learn how to test network code, navigate between different parts of the app, run asynchronous tests, and much more. Using practical, real-world examples, you'll begin with an overview of the TDD workflow and get to grips with unit testing concepts and code cycles. You'll then develop an entire iOS app using TDD while exploring different strategies for writing tests for models, view controllers, and networking code. Additionally, you'll explore how to test the user interface and business logic of iOS apps and even write tests for the network layer of the sample app. By the end of this TDD book, you'll be able to implement TDD methodologies comfortably in your day-to-day development for building scalable and robust applications.
Table of Contents (17 chapters)
1
Section 1 –The Basics of Test-Driven iOS Development
5
Section 2 –The Data Model
9
Section 3 –Views and View Controllers
13
Section 4 –Networking and Navigation

Testing button actions with ViewInspector

The user puts in the address for the to-do item. In the details view of an item, the app shows a map of that location. This means we need to convert the address of the item to a coordinate before we can add the item to the list. Apple provides a GeoCoder class for that task. We will write tests for fetching an address from a GeoCoder class in Chapter 10, Testing Networking Code.

In this chapter, we assume that we already have a class called APIClient that uses GeoCoder (or some similar service) to translate an address into a coordinate. In the test, we are going to use a mock object for that APIClient class. Follow these steps to add a protocol for the APIClient class and a mock conforming to that protocol:

  1. Select the ToDo group in the project navigator and add a new Swift file with the name APIClient.swift.
  2. Add the following protocol definition to that new file:
    // APIClient.swift
    protocol APIClientProtocol {
      func...