Book Image

SwiftUI Cookbook - Second Edition

By : Giordano Scalzo, Edgar Nzokwe
Book Image

SwiftUI Cookbook - Second Edition

By: Giordano Scalzo, Edgar Nzokwe

Overview of this book

SwiftUI provides an innovative and simple way to build beautiful user interfaces (UIs) for all Apple platforms, from iOS and macOS through to watchOS and tvOS, using the Swift programming language. In this recipe-based cookbook, you’ll cover the foundations of SwiftUI as well as the new SwiftUI 3 features introduced in iOS 15 and explore a range of essential techniques and concepts that will help you through the development process. The cookbook begins by explaining how to use basic SwiftUI components. Once you’ve learned the core concepts of UI development, such as Views, Controls, Lists, and ScrollViews, using practical implementations in Swift, you'll advance to adding useful features to SwiftUI using drawings, built-in shapes, animations, and transitions. You’ll understand how to integrate SwiftUI with exciting new components in the Apple development ecosystem, such as Combine for managing events and Core Data for managing app data. Finally, you’ll write iOS, macOS, and watchOS apps by sharing the same SwiftUI codebase. By the end of this SwiftUI book, you'll have discovered a range of simple, direct solutions to common problems encountered when building SwiftUI apps.
Table of Contents (17 chapters)

Using SwiftUI's built-in shapes

SwiftUI provides five different basic shapes:

  • Rectangle
  • RoundedRectangle
  • Capsule
  • Circle
  • Ellipse

They can be used to create more complex shapes if we combine them.

In this recipe, we'll explore how to create them, add a border and a fill, and how to lay out the shapes.

There will be more than what we can show here, but with this recipe as a starting point, you can modify the shapes to discover the potential of the built-in shapes of SwiftUI.

Getting ready

As usual, start by creating a new SwiftUI project with Xcode and call it BuiltInShapes.

How to do it…

We are going to implement a simple app that shows the different basic shapes laid out vertically:

  1. Create a VStack component with a spacing of 10 and a horizontal padding of 20:
    struct ContentView: View {
        var body: some View {
            VStack(spacing: 10) {
      ...