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The Immersive Metaverse Playbook for Business Leaders
By :
The Immersive Metaverse Playbook for Business Leaders
By:
Overview of this book
“The metaverse” has become a widely known term within a very short time span. The Immersive Metaverse Playbook for Business Leaders explicitly explains what it really refers to and shows you how to plot your business road map using the metaverse.
This book helps you understand the concept of the metaverse, along with the implementation of generative AI in it. You'll not only get to grips with the underlying concepts, but also take a closer look at key technologies that power the metaverse, enabling you to plan your business road map. The chapters include use cases on social interaction, work, entertainment, art, and shopping to help you make better decisions when it comes to metaverse product and service development. You’ll also explore the overall societal benefits and dangers related to issues such as privacy encroachment, technology addiction, and sluggishness. The concluding chapters discuss the future of AR and VR roles in the metaverse and the metaverse as a whole to enable you to make long-term business plans.
By the end of this book, you'll be able to successfully invest, build, and market metaverse products and services that set you apart as a progressive technology leader.
Table of Contents (22 chapters)
Preface
Part 1: The Reality of the AR/MR Metaverse
Chapter 1: The What and Why of the Metaverse
Chapter 2: Augmented Reality Status Quo
Chapter 3: Where Is Virtual Reality Heading?
Chapter 4: The Value of Using 3D Visuals to Interact
Part 2: Key Technologies That Power the Metaverse
Chapter 5: Understanding Perception Technologies
Chapter 6: The Different Types of Computing Technologies
Chapter 7: Where Are APIs Needed
Chapter 8: Making and Using 3D Models and Integrating 2D Content
Chapter 9: Understanding User Experience Design and User Interface
Part 3: Consumer and Enterprise Use Cases
Chapter 10: New Ways of Social Interaction
Chapter 11: Virtual and Onsite Work
Chapter 12: 3D and 2D Content Forms and Creation
Chapter 13: Retail Experiences
Part 4: Why Metaverse Redux?
Chapter 14: Benefits and Possible Dangers Reframed
Chapter 15: Future Vision
Index
Customer Reviews