Book Image

How to Build Android Apps with Kotlin - Second Edition

By : Alex Forrester, Eran Boudjnah, Alexandru Dumbravan, Jomar Tigcal
Book Image

How to Build Android Apps with Kotlin - Second Edition

By: Alex Forrester, Eran Boudjnah, Alexandru Dumbravan, Jomar Tigcal

Overview of this book

Looking to kick-start your app development journey with Android 13, but don’t know where to start? How to Build Android Apps with Kotlin is a comprehensive guide that will help jump-start your Android development practice. This book starts with the fundamentals of app development, enabling you to utilize Android Studio and Kotlin to get started with building Android projects. You'll learn how to create apps and run them on virtual devices through guided exercises. Progressing through the chapters, you'll delve into Android's RecyclerView to make the most of lists, images, and maps, and see how to fetch data from a web service. You'll also get to grips with testing, learning how to keep your architecture clean, understanding how to persist data, and gaining basic knowledge of the dependency injection pattern. Finally, you'll see how to publish your apps on the Google Play store. You'll work on realistic projects that are split up into bitesize exercises and activities, allowing you to challenge yourself in an enjoyable and attainable way. You'll build apps to create quizzes, read news articles, check weather reports, store recipes, retrieve movie information, and remind you where you parked your car. By the end of this book, you'll have the skills and confidence to build your own creative Android applications using Kotlin.
Table of Contents (24 chapters)
1
Part 1: Android Foundation
6
Part 2: Displaying Network Calls
12
Part 3: Testing and Code Structure
17
Part 4: Polishing and Publishing an App

Summary

This chapter has covered a lot about the foundations of Android development. You started with how to create Android projects using Android Studio and then created and ran apps on a virtual device.

The chapter then progressed by exploring the AndroidManifest file, which details the contents of your app and the permission model, followed by an introduction to Gradle and the process of adding dependencies and building your app.

This was then followed by going into the details of an Android application and the files and folder structure. Layouts and views were introduced, and exercises iterated to illustrate how to construct UIs with an introduction to Google’s Material Design.

The next chapter will build on this knowledge by learning about the activity lifecycle, activity tasks, and launch modes, persisting and sharing data between screens, and how to create robust user journeys through your apps.

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