Book Image

Electron Projects

By : Denys Vuika
Book Image

Electron Projects

By: Denys Vuika

Overview of this book

The Electron framework allows you to use modern web technologies to build applications that share the same code across all operating systems and platforms. This also helps designers to easily transition from the web to the desktop. Electron Projects guides you through building cross-platform Electron apps with modern web technologies and JavaScript frameworks such as Angular, React.js, and Vue.js. You’ll explore the process of configuring modern JavaScript frameworks and UI libraries, real-time analytics and automatic updates, and interactions with the operating system. You’ll get hands-on with building a basic Electron app, before moving on to implement a Markdown Editor. In addition to this, you’ll be able to experiment with major JavaScript frameworks such as Angular and Vue.js, discovering ways to integrate them with Electron apps for building cross-platform desktop apps. Later, you’ll learn to build a screenshot snipping tool, a mini-game, and a music player, while also gaining insights into analytics, bug tracking, and licensing. You’ll then get to grips with building a chat app, an eBook generator and finally a simple digital wallet app. By the end of this book, you’ll have experience in building a variety of projects and project templates that will help you to apply your knowledge when creating your own cross-platform applications.
Table of Contents (12 chapters)

Summary

In this chapter, you have managed to create a lightweight screenshot snipping tool with the help of Rect and Electron and can apply this knowledge to other projects.

Now, you have an understanding of the desktop capturing API in Electron and you know how to detect multiple screens and how to work with pixel ratios, and you also know how to make screenshots of the entire desktop and control application transparency and visibility. We have also covered the Tray API and global keyboard shortcuts so that we can invoke our application. Feel free to extend the project with more features.

In the next chapter, we are going to build a simple 2D game to study graphics and gaming with Electron applications.