Book Image

Electron Projects

By : Denys Vuika
Book Image

Electron Projects

By: Denys Vuika

Overview of this book

The Electron framework allows you to use modern web technologies to build applications that share the same code across all operating systems and platforms. This also helps designers to easily transition from the web to the desktop. Electron Projects guides you through building cross-platform Electron apps with modern web technologies and JavaScript frameworks such as Angular, React.js, and Vue.js. You’ll explore the process of configuring modern JavaScript frameworks and UI libraries, real-time analytics and automatic updates, and interactions with the operating system. You’ll get hands-on with building a basic Electron app, before moving on to implement a Markdown Editor. In addition to this, you’ll be able to experiment with major JavaScript frameworks such as Angular and Vue.js, discovering ways to integrate them with Electron apps for building cross-platform desktop apps. Later, you’ll learn to build a screenshot snipping tool, a mini-game, and a music player, while also gaining insights into analytics, bug tracking, and licensing. You’ll then get to grips with building a chat app, an eBook generator and finally a simple digital wallet app. By the end of this book, you’ll have experience in building a variety of projects and project templates that will help you to apply your knowledge when creating your own cross-platform applications.
Table of Contents (12 chapters)

Controlling sprite speed

In the update calls, we have been incrementing the position of the ship sprite by 2. In real life, however, you may want to store that value as a global constant or a centralized setting. In this case, changing the overall speed means that we need to update a single constant or variable, instead of refactoring the whole game.

We have already moved the screen size into constants; let's do the same with the speed:

  1. Introduce a new constant called shipSpeed and set its value to 2:
      const screenWidth = 800;
const screenHeight = 600;
const shipSpeed = 2;
  1. Now, update all of the existing code and use the shipSpeed constant in all of the places you need to increment or decrement the position of the ship, as shown in the following code:
      function update() {
// RIGHT button
if (cursors.right.isDown) {
ship.x +=...