Book Image

Electron Projects

By : Denys Vuika
Book Image

Electron Projects

By: Denys Vuika

Overview of this book

The Electron framework allows you to use modern web technologies to build applications that share the same code across all operating systems and platforms. This also helps designers to easily transition from the web to the desktop. Electron Projects guides you through building cross-platform Electron apps with modern web technologies and JavaScript frameworks such as Angular, React.js, and Vue.js. You’ll explore the process of configuring modern JavaScript frameworks and UI libraries, real-time analytics and automatic updates, and interactions with the operating system. You’ll get hands-on with building a basic Electron app, before moving on to implement a Markdown Editor. In addition to this, you’ll be able to experiment with major JavaScript frameworks such as Angular and Vue.js, discovering ways to integrate them with Electron apps for building cross-platform desktop apps. Later, you’ll learn to build a screenshot snipping tool, a mini-game, and a music player, while also gaining insights into analytics, bug tracking, and licensing. You’ll then get to grips with building a chat app, an eBook generator and finally a simple digital wallet app. By the end of this book, you’ll have experience in building a variety of projects and project templates that will help you to apply your knowledge when creating your own cross-platform applications.
Table of Contents (12 chapters)

Summary

Congratulations on finishing this chapter, which was related to game development and the Electron framework. Together, we have created a simple game project that you can extend to make a genuine cross-platform game. In this chapter, you managed to load and render window backgrounds, draw and manipulate game sprites, and control keyboard input. This is an excellent foundation that you can build your knowledge on.

If you liked working with the Phaser framework, make sure you look through the official learning materials and guides at http://phaser.io/learn. You can find the complete project's source code in this book's assets, inside the game folder.

In the next chapter, we are going to build a music player that provides playback control, metadata, and cover albums.