Book Image

Flutter Projects

By : Simone Alessandria
Book Image

Flutter Projects

By: Simone Alessandria

Overview of this book

Flutter is a modern reactive mobile framework that removes a lot of the complexity found in building native mobile apps for iOS and Android. With Flutter, developers can now build fast and native mobile apps from a single codebase. This book is packed with 11 projects that will help you build your own mobile applications using Flutter. It begins with an introduction to Dart programming and explains how it can be used with the Flutter SDK to customize mobile apps. Each chapter contains instructions on how to build an independent app from scratch, and each project focuses on important Flutter features.From building Flutter Widgets and applying animations to using databases (SQLite and sembast) and Firebase, you'll build on your knowledge through the chapters. As you progress, you’ll learn how to connect to remote services, integrate maps, and even use Flare to create apps and games in Flutter. Gradually, you’ll be able to create apps and games that are ready to be published on the Google Play Store and the App Store. In the concluding chapters, you’ll learn how to use the BLoC pattern and various best practices related to creating enterprise apps with Flutter. By the end of this book, you will have the skills you need to write and deliver fully functional mobile apps using Flutter.
Table of Contents (15 chapters)
12
Assessment

Using shared_preferences to save data in Android, iOS, and the web

The shared_preferences plugin allows simple data (key-value pairs) to be asynchronously persisted locally and is currently available for Android, iOS, and Flutter for Web.

This is possible because shared_preferences wraps different technologies based on the system on which it's run. In iOS, it leverages NSUserDefaults; in Android, it leverages SharedPreferences, and in the browser, it leverages the window.localStorage object. Basically, you have a universal way to save data and don't have to worry about duplicating any code for the different devices on which your app will be running.

shared_preferences should not be used for critical data as data stored there is not encrypted, and writes are not always guaranteed. For sensitive or critical data, other technologies that we've used in previous chapters...