Book Image

Flutter Projects

By : Simone Alessandria
Book Image

Flutter Projects

By: Simone Alessandria

Overview of this book

Flutter is a modern reactive mobile framework that removes a lot of the complexity found in building native mobile apps for iOS and Android. With Flutter, developers can now build fast and native mobile apps from a single codebase. This book is packed with 11 projects that will help you build your own mobile applications using Flutter. It begins with an introduction to Dart programming and explains how it can be used with the Flutter SDK to customize mobile apps. Each chapter contains instructions on how to build an independent app from scratch, and each project focuses on important Flutter features.From building Flutter Widgets and applying animations to using databases (SQLite and sembast) and Firebase, you'll build on your knowledge through the chapters. As you progress, you’ll learn how to connect to remote services, integrate maps, and even use Flare to create apps and games in Flutter. Gradually, you’ll be able to create apps and games that are ready to be published on the Google Play Store and the App Store. In the concluding chapters, you’ll learn how to use the BLoC pattern and various best practices related to creating enterprise apps with Flutter. By the end of this book, you will have the skills you need to write and deliver fully functional mobile apps using Flutter.
Table of Contents (15 chapters)
12
Assessment

Questions

At the end of each project, you'll find a few questions to help you remember and review the contents that have been covered in the chapter, and this chapter is no exception. Please try to answer the following questions, and when in doubt, have a look at the content in the chapter itself: you'll find all the answers there!

  1. When should you use stateful widgets in your apps?
  2. Which method updates the State of your class?
  3. Which widget would you use to allow your user to select an option from a dropdown list?
  4. Which widget would you use to allow your user to type some text?
  5. Which event can you use when you want to react to some user input?
  6. What happens when your widgets take more space than what's available on the screen? How do you solve this issue?
  7. How can you get the width of the screen?
  8. What is Map in Flutter?
  9. How can you style your text?
  10. How can you separate...