Book Image

Flutter Projects

By : Simone Alessandria
Book Image

Flutter Projects

By: Simone Alessandria

Overview of this book

Flutter is a modern reactive mobile framework that removes a lot of the complexity found in building native mobile apps for iOS and Android. With Flutter, developers can now build fast and native mobile apps from a single codebase. This book is packed with 11 projects that will help you build your own mobile applications using Flutter. It begins with an introduction to Dart programming and explains how it can be used with the Flutter SDK to customize mobile apps. Each chapter contains instructions on how to build an independent app from scratch, and each project focuses on important Flutter features.From building Flutter Widgets and applying animations to using databases (SQLite and sembast) and Firebase, you'll build on your knowledge through the chapters. As you progress, you’ll learn how to connect to remote services, integrate maps, and even use Flare to create apps and games in Flutter. Gradually, you’ll be able to create apps and games that are ready to be published on the Google Play Store and the App Store. In the concluding chapters, you’ll learn how to use the BLoC pattern and various best practices related to creating enterprise apps with Flutter. By the end of this book, you will have the skills you need to write and deliver fully functional mobile apps using Flutter.
Table of Contents (15 chapters)
12
Assessment

Building the timer home page layout

In the following screenshot, you can see the layout we will be building in this first part. In order to make it easier to understand what we need to do for this layout, I've added borders that show how the widgets will be placed on the screen:

I believe the easiest way to build this layout is by using a combination of Column and Row widgets. The main container widget in this screen will be a column that will divide the space into three parts, as follows:

  1. The three buttons at the top: Work, Short Break, and Long Break
  2. The timer in the middle
  3. The two buttons at the bottom: Stop and Restart

We will now create a new app that we'll use throughout this chapter to build the productivity timer, as follows:

  1. From your favorite editor, create a new app.
  2. Name the new app productivity_timer.
  3. In the main.dart file, remove the example code.
  4. Type...