Book Image

Flutter Projects

By : Simone Alessandria
Book Image

Flutter Projects

By: Simone Alessandria

Overview of this book

Flutter is a modern reactive mobile framework that removes a lot of the complexity found in building native mobile apps for iOS and Android. With Flutter, developers can now build fast and native mobile apps from a single codebase. This book is packed with 11 projects that will help you build your own mobile applications using Flutter. It begins with an introduction to Dart programming and explains how it can be used with the Flutter SDK to customize mobile apps. Each chapter contains instructions on how to build an independent app from scratch, and each project focuses on important Flutter features.From building Flutter Widgets and applying animations to using databases (SQLite and sembast) and Firebase, you'll build on your knowledge through the chapters. As you progress, you’ll learn how to connect to remote services, integrate maps, and even use Flare to create apps and games in Flutter. Gradually, you’ll be able to create apps and games that are ready to be published on the Google Play Store and the App Store. In the concluding chapters, you’ll learn how to use the BLoC pattern and various best practices related to creating enterprise apps with Flutter. By the end of this book, you will have the skills you need to write and deliver fully functional mobile apps using Flutter.
Table of Contents (15 chapters)
12
Assessment

Questions

At the end of each project, you'll find a few questions to help you remember and review the content covered in the chapter. Please try to answer the following questions, and when in doubt, have a look at the content in the chapter itself: you'll find all the answers there!

  1. Which is the cross-axis for a GridView scrolling vertically?
  2. How do you retrieve a value from SharedPreferences?
  3. Which instruction would you use to retrieve the width of the screen?
  4. How do you open another screen in your app?
  5. Which file contains all the dependencies of your app?
  6. What's the difference between a Stream and a Future?
  7. How do you change the value of a TextField?
  8. How do you create a new Duration object?
  9. How can you add a menu button to your apps?
  10. What are the steps to install an external library into your app?