Book Image

iOS 13 Programming for Beginners - Fourth Edition

By : Ahmad Sahar, Craig Clayton
Book Image

iOS 13 Programming for Beginners - Fourth Edition

By: Ahmad Sahar, Craig Clayton

Overview of this book

iOS 13 comes with features ranging from Dark Mode and Catalyst through to SwiftUI and Sign In with Apple. If you're a beginner and are looking to experiment and work with these features to create your own apps, then this updated fourth edition gets you off to a strong start. The book offers a comprehensive introduction for programmers who are new to iOS, covering the entire process of learning the Swift language, writing your own apps, and publishing them on the App Store. This edition is updated and revised to cover the new iOS 13 features along with Xcode 11 and Swift 5. The book starts with an introduction to the Swift programming language, and how to accomplish common programming tasks with it. You'll then start building the user interface (UI) of a complete real-world app, using the latest version of Xcode, and also implement the code for views, view controllers, data managers, and other aspects of mobile apps. The book will then help you apply the latest iOS 13 features to existing apps, along with introducing you to SwiftUI, a new way to design UIs. Finally, the book will take you through setting up testers for your app, and what you need to do to publish your app on the App Store. By the end of this book, you'll be well versed with how to write and publish apps, and will be able to apply the skills you've gained to enhance your apps.
Table of Contents (33 chapters)
1
Section 1: Swift
10
Section 2: Design
15
Section 3: Code
26
Section 4: Features

Registering your devices

To run the apps you write on your personal devices for testing, you will need to register them on your developer site. Here's how to register your devices:

  1. Log in to your Apple Developer account, and click Certificates, IDs & Profiles.
  2. Click Devices.
  3. Click the + button:

  1. The Register a New Device screen appears:

You'll need a Device Name and a Device ID to register your device.

  1. Connect your device to your Mac. Launch Xcode and choose Devices and Simulators from the Window menu. Choose the device in the left pane and copy the Identifier:

  1. Type a name for the device in the Device Name field and paste the identifier into the Device ID (UDID) field. Click Continue:
  1. Your device is now registered.

You have successfully registered your test devices. Fantastic!

The next step is to create provisioning profiles. An iOS App Development profile...