Book Image

Flutter Cookbook

By : Simone Alessandria, Brian Kayfitz
4 (1)
Book Image

Flutter Cookbook

4 (1)
By: Simone Alessandria, Brian Kayfitz

Overview of this book

“Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk.” – Amazon 5* Review Lauded as the ‘Flutter bible’ for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you’ll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you’ll be writing and delivering fully functional apps with confidence.
Table of Contents (17 chapters)
About Packt

Creating an Android emulator

In order to run your app, you are going to need some kind of device to run it on. When it comes to Android, nothing beats the real thing. If you have access to a real Android device, it is recommended that you try to use that device for development as much as possible. 

However, there are advantages to using an Android emulator (and an iOS simulator). It is often simpler to have a virtual device next to your code rather than having to carry around real devices with the required cables.

Follow these steps to set up your first emulator:

  1. Select the Android Virtual Device Manager (AVD Manager) from the toolbar in Android Studio:

  1. The first time you open the AVD Manager, you'll get a splash screen. Select the Create Virtual Device... button in the middle to start building your virtual device:

  1. The next text screen allows you to configure which Android hardware you want to emulate. I recommend using a Pixel device:

  1. In the next screen, you...