Book Image

Flutter Cookbook

By : Simone Alessandria, Brian Kayfitz
4 (1)
Book Image

Flutter Cookbook

4 (1)
By: Simone Alessandria, Brian Kayfitz

Overview of this book

“Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk.” – Amazon 5* Review Lauded as the ‘Flutter bible’ for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you’ll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you’ll be writing and delivering fully functional apps with confidence.
Table of Contents (17 chapters)
16
About Packt

How to do it...

Let's look at the steps to publish a package to pub.dev:

  1. In a terminal window, move to the area directory:
cd packages/area
  1. Run the flutter pub publish --dry-run command. This will give you some information about the changes required before publishing.
  2. Copy the BSD license, available at the following link: https://opensource.org/licenses/BSD-3-Clause.

BSD licenses are open source licenses that allow almost any legitimate use of the software, cover the author from any liability, and only add minimal restrictions on the use and distribution of the software, both for private and commercial reasons.
  1. Open the LICENSE file in the area directory.
  1. Paste the BSD license into the LICENCE file.
  2. In the first line of the license, add the current year and your name, or the name of your entity:
Copyright 2021 Your Name Here
  1. Open the README.md file.
  2. In the README.md file, remove the existing code and add the following:
# area
A package to calculate the area...