Book Image

Flutter Cookbook

By : Simone Alessandria, Brian Kayfitz
4 (1)
Book Image

Flutter Cookbook

4 (1)
By: Simone Alessandria, Brian Kayfitz

Overview of this book

“Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk.” – Amazon 5* Review Lauded as the ‘Flutter bible’ for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you’ll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you’ll be writing and delivering fully functional apps with confidence.
Table of Contents (17 chapters)
About Packt

How to do it...

In this recipe, you will refactor the animation, adding a curve and changing the movement so that it takes all the available space:

  1. At the top of the _ShapeAnimationState class, add two new double values for the maximum value for the top coordinate and the maximum left coordinate, a new Animation of type double (animation may already exist if you didn't delete it in the previous recipe), and a final int containing the size of the ball:
double maxTop = 0;
double maxLeft = 0;
Animation<double> animation;
final int ballSize = 100;
  1. In the build method, enclose the Stack widget in a SafeArea with a LayoutBuilder. In the builder, set the maxLeft and maxTop values to be the constraints max values, minus the size of the ball (100). The left and top values of the Positioned widget will take posLeft and posTop. The full body of the Scaffold is shown here:
body: SafeArea(child: LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) {
maxLeft =...