Book Image

Flutter Cookbook

By : Simone Alessandria, Brian Kayfitz
4 (1)
Book Image

Flutter Cookbook

4 (1)
By: Simone Alessandria, Brian Kayfitz

Overview of this book

“Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk.” – Amazon 5* Review Lauded as the ‘Flutter bible’ for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you’ll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you’ll be writing and delivering fully functional apps with confidence.
Table of Contents (17 chapters)
16
About Packt

How to do it...

In this recipe, you will add authentication with a username and password, and you will allow users to sign up and sign in. Perform the following steps:

  1. From the Firebase console, get to the Authentication option inside the Build section of the Project's dashboard and click on the Get Started button.

  2. Click on the Sign-in method tab.

  3. Enable the Email/Password authentication method.

  4. Get back to your Flutter project, and create a new file in the lib folder and call it login_screen.dart.

  5. At the top of the login_screen.dart file, import the material.dart library:
import 'package:flutter/material.dart';
  1. Create a new stateful widget using the stful shortcut and call it LoginScreen.
  2. At the top of the _LoginScreenState class, add the following variables:
String _message = '';
bool _isLogin = true;
final TextEditingController txtUserName = TextEditingController();
final TextEditingController txtPassword = TextEditingController();
  1. Create a method...