Book Image

Flutter Cookbook

By : Simone Alessandria, Brian Kayfitz
4 (1)
Book Image

Flutter Cookbook

4 (1)
By: Simone Alessandria, Brian Kayfitz

Overview of this book

“Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk.” – Amazon 5* Review Lauded as the ‘Flutter bible’ for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you’ll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you’ll be writing and delivering fully functional apps with confidence.
Table of Contents (17 chapters)
16
About Packt

Writing less code with higher-order functions

If there was a different name we could give programmers, it would be Data Massager. Essentially, that is all we do. Our apps receive data from a source, be it a web service or some local database, and then we transform that data into user interfaces where we can collect more information and then send it back to the source. There is even an acronym for this  Create, Read, Update, and Delete (CRUD).

Throughout your life as a programmer, you will spend most of your time writing CRUD code. It doesn't matter if you are working with 3D graphics or training machine learning models  CRUD will consume the majority of your life.

Being able to manipulate mass quantities of data quickly, your standard control flows, along with your repertoire of do, while, and for loops isn't going to cut it. Instead, we should use higher-order functions, one of the primary aspects of functional programming, to help us get to the fun stuff faster.