Book Image

Flutter Cookbook

By : Simone Alessandria, Brian Kayfitz
4 (1)
Book Image

Flutter Cookbook

4 (1)
By: Simone Alessandria, Brian Kayfitz

Overview of this book

“Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk.” – Amazon 5* Review Lauded as the ‘Flutter bible’ for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you’ll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you’ll be writing and delivering fully functional apps with confidence.
Table of Contents (17 chapters)
About Packt
Introduction to Widgets

It's time to finally get our hands dirty with Flutter! By now, you should have your environment set up and have a pretty good handle on Dart, so there shouldn't be any surprises.

In this chapter, we will be building the layout for static elements in Flutter while showing how to build widget trees. Everything in Flutter should be thought of as living in a tree structure. 

Every widget in Flutter is supposed to perform a single small task. On their own, widgets are classes that perform tasks on the user interface. A Text widget displays text. A Padding widget adds space between widgets. A Scaffold widget provides a structure for a screen.

The real power of widgets comes not from any individual class, but from how you can chain them together to create expressive interfaces.

This chapter will cover the following recipes:

  • Creating immutable...