Book Image

Flutter Cookbook

By : Simone Alessandria, Brian Kayfitz
4 (1)
Book Image

Flutter Cookbook

4 (1)
By: Simone Alessandria, Brian Kayfitz

Overview of this book

“Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk.” – Amazon 5* Review Lauded as the ‘Flutter bible’ for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you’ll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you’ll be writing and delivering fully functional apps with confidence.
Table of Contents (17 chapters)
16
About Packt

How it works...

In this recipe, you have seen two common features in Flutter: choosing fonts for your Text widgets, and adding images to your screens.

When working with Google Fonts, adding them to your project is extremely easy. You just need to add the google_fonts package dependency in the pubspec.yaml file to your app, as you did with the following command:

google_fonts: ^2.0.0

There are currently about 1,000 fonts you can use for free in your apps with Google Fonts! Have a look at the official site, https://fonts.google.com/, to choose the right one for your apps.

When you want to use the google_fonts package in one or more of your screens, you need to import the package at the top of the file. Youcan do this in the text_layout.dart file with the help of the following command:

import 'package:google_fonts/google_fonts.dart';

From there, you just need to use the package. You add the GoogleFonts widget to the style property of your Text:

 style: GoogleFonts.leckerliOne...