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  • Book Overview & Buying Flutter Cookbook
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Flutter Cookbook

Flutter Cookbook

By : Simone Alessandria, Brian Kayfitz
4.2 (16)
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Flutter Cookbook

Flutter Cookbook

4.2 (16)
By: Simone Alessandria, Brian Kayfitz

Overview of this book

“Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk.” – Amazon 5* Review Lauded as the ‘Flutter bible’ for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you’ll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you’ll be writing and delivering fully functional apps with confidence.
Table of Contents (17 chapters)
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16
About Packt

How it works...

Just like every Dart application starts with the main function, so does every Flutter app. But in a Flutter app, you also need to call the runApp function:

void main() => runApp(StaticApp());

This line initializes the Flutter framework and places a StaticApp, which is just another stateless widget, at the root of the tree.

Our root class, StaticApp, is just a widget. This class will be used to set up any global data that needs to be accessed by the rest of our app. However, in this case, it will just be used to kick off our widget tree, which consists of a MaterialApp and the custom ImmutableWidget

One phrase that you frequently see in the official Flutter documentation is, "It's all widgets, all the way down." This phrase implies two things:

  • Every item in Flutter inherits from the widget class. If you want it on the screen, it's a widget. Boxes are widgets. Padding is a widget. Even screens are widgets.
  • The core data structure...
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Flutter Cookbook
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