Book Image

Flutter Cookbook

By : Simone Alessandria, Brian Kayfitz
4 (1)
Book Image

Flutter Cookbook

4 (1)
By: Simone Alessandria, Brian Kayfitz

Overview of this book

“Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk.” – Amazon 5* Review Lauded as the ‘Flutter bible’ for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you’ll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you’ll be writing and delivering fully functional apps with confidence.
Table of Contents (17 chapters)
16
About Packt

How to do it...

Let's start building our stopwatch with a basic counter that auto increments:

  1. We need to create a new shell for the app that will host the MaterialApp widget. This root app will still be stateless, but things will be more mutable in its children. Start off by adding the following code for the initial shell (StopWatch has not been created yet, so you will see an error that we will fix shortly):
import 'package:flutter/material.dart';

void main() => runApp(StopwatchApp());

class StopwatchApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: StopWatch(),
);
}
}
  1. Create a new file called stopwatch.dart. A StatefulWidget is divided into two classes –the widget and its state. There are IDE shortcuts that can generate this in one go, just like there are for StatelessWidget. However, for your first one, create the widget manually. Add the following code to create...