Book Image

Flutter Cookbook

By : Simone Alessandria, Brian Kayfitz
4 (1)
Book Image

Flutter Cookbook

4 (1)
By: Simone Alessandria, Brian Kayfitz

Overview of this book

“Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk.” – Amazon 5* Review Lauded as the ‘Flutter bible’ for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you’ll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you’ll be writing and delivering fully functional apps with confidence.
Table of Contents (17 chapters)
16
About Packt

Managing the data layer with InheritedWidget

How should you call the data classes in your app? 

You could, in theory, set up a place in static memory where all your data classes will reside, but that won't play well with tools such as Hot Reload and could even introduce some undefined behavior down the road. The better options involve placing your data classes in the widget tree so they can take advantage of your application's life cycle. 

The question then becomes, how can you place a model in the widget tree? Models are not widgets, after all, and there is nothing to build onto the screen.

A possible solution is using InheritedWidget. So far, we've only been using two types of widgets: StatelessWidget and StatefulWidget. Both of these widgets are concerned with rendering widgets onto the screen; the only difference is that one can change and the other cannot. InheritedWidget is another beast entirely. Its job is to pass data down to its children,...