Book Image

Flutter Cookbook

By : Simone Alessandria, Brian Kayfitz
4 (1)
Book Image

Flutter Cookbook

4 (1)
By: Simone Alessandria, Brian Kayfitz

Overview of this book

“Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk.” – Amazon 5* Review Lauded as the ‘Flutter bible’ for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you’ll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you’ll be writing and delivering fully functional apps with confidence.
Table of Contents (17 chapters)
16
About Packt

There's more...

We now have only one method that uses our HttpHelper class. As the application grows, we may need to call HttpHelper several times in different parts of the app, and it would be a waste of resources creating many instances of the class each time we need to use a method in the class.

One way to avoid this is by using the factory constructor and the singleton pattern: this makes sure you only instantiate your class once. It is useful whenever only one object is needed in your app and when you need to access a resource that you want to share in the entire app.

There are several patterns in Dart and Flutter that allow you to share services and business logic in your app, and the singleton pattern is only one of those. Other choices include Dependency injection, Inherited Widgets, and Provider and Service Locators. There is an interesting article on the different choices that are available in Flutter at http://bit.ly/flutter_DI.

In the httphelper.dart file, add the following...