Book Image

Flutter Cookbook

By : Simone Alessandria, Brian Kayfitz
4 (1)
Book Image

Flutter Cookbook

4 (1)
By: Simone Alessandria, Brian Kayfitz

Overview of this book

“Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk.” – Amazon 5* Review Lauded as the ‘Flutter bible’ for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you’ll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you’ll be writing and delivering fully functional apps with confidence.
Table of Contents (17 chapters)
16
About Packt

Reading the JSON file

Generally, you get JSON data from a web service or a database. In our example, the JSON was contained in an asset file. In any case, regardless of your source for the data, reading data is generally an asynchronous task. That's why the readJsonFile method was set to async from the very beginning.

When you read from a file that's been loaded into the assets, you can use the DefaultAssetBundle.of(context) object, as we did with the following instruction:

String myString = await DefaultAssetBundle.of(context).loadString('assets/pizzalist.json');

An asset is a file that you can deploy with your app and access at runtime. Examples of assets include configuration files, images, icons, text files, and, as in this example, some data in JSON format.

When you add assets in Flutter, you need to specify their position in the pubspec.yaml file, in the asset key:

assets:
- assets/