Book Image

Flutter Cookbook

By : Simone Alessandria, Brian Kayfitz
4 (1)
Book Image

Flutter Cookbook

4 (1)
By: Simone Alessandria, Brian Kayfitz

Overview of this book

“Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk.” – Amazon 5* Review Lauded as the ‘Flutter bible’ for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you’ll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you’ll be writing and delivering fully functional apps with confidence.
Table of Contents (17 chapters)
16
About Packt

How it works...

The two core parts of the app that you have implemented in this recipe are creating a stream of data, and listening (or subscribing) to the stream.

You have created a stream of data in the stream.dart file. Here, you added a method that returns a stream of color, and you marked the method as async*:

Stream<Color> getColors() async* {

In previous chapters, we have always marked a function as async (without the asterisk * symbol). In Dart and Flutter, you use async for futures and async* (with the asterisk * sign) for streams. As mentioned before, the main difference between a stream and a future is the number of events that are returned: just 1 for Future, and 0 to many for Stream. When you mark a function async*, you are creating specific type of function called a generator function because it generates a sequence of values (a stream). 

Note the following code snippet:

yield* Stream.periodic(Duration(seconds: 1), (int t) ...