Book Image

Flutter Cookbook

By : Simone Alessandria, Brian Kayfitz
4 (1)
Book Image

Flutter Cookbook

4 (1)
By: Simone Alessandria, Brian Kayfitz

Overview of this book

“Anyone interested in developing Flutter applications for Android or iOS should have a copy of this book on their desk.” – Amazon 5* Review Lauded as the ‘Flutter bible’ for new and experienced mobile app developers, this recipe-based guide will teach you the best practices for robust app development, as well as how to solve cross-platform development issues. From setting up and customizing your development environment to error handling and debugging, The Flutter Cookbook covers the how-tos as well as the principles behind them. As you progress, the recipes in this book will get you up to speed with the main tasks involved in app development, such as user interface and user experience (UI/UX) design, API design, and creating animations. Later chapters will focus on routing, retrieving data from web services, and persisting data locally. A dedicated section also covers Firebase and its machine learning capabilities. The last chapter is specifically designed to help you create apps for the web and desktop (Windows, Mac, and Linux). Throughout the book, you’ll also find recipes that cover the most important features needed to build a cross-platform application, along with insights into running a single codebase on different platforms. By the end of this Flutter book, you’ll be writing and delivering fully functional apps with confidence.
Table of Contents (17 chapters)
16
About Packt
Preface

This book contains over 100 short recipes that will help you learn Flutter by example. These recipes cover the most important Flutter features that will allow you to develop real-world apps. In every recipe, you will learn and immediately use some of the tools that make Flutter so successful: widgets, state management, asynchronous programming, connecting to web services, persisting data, creating animations, using Firebase and machine learning, and developing responsive apps that work on different platforms, including desktop and the web.

Flutter is a developer-friendly, open source toolkit created by Google that you can use to create applications for Android and iOS mobile devices, and now that Flutter 2.2 has been released, you can also use the same code base for the web and desktop.

There are 15 chapters in this book, which you can read independently from one another: each chapter contains recipes that highlight and leverage a single Flutter feature. You can choose to follow the flow of the book or skip to any chapter if you feel confident with the concepts introduced in earlier chapters.

Flutter uses Dart as a programming language. Chapter 2, Dart: A Language You Already Know, is an introduction to Dart, its syntax, and its patterns, and it gives you the necessary knowledge to be productive when using Dart in Flutter.

In later chapters, you'll see recipes that go beyond basic examples; you will be able to play with code and get hands-on experience in using basic, intermediate, and advanced Flutter tools.