Book Image

SwiftUI Cookbook

By : Giordano Scalzo, Edgar Nzokwe
Book Image

SwiftUI Cookbook

By: Giordano Scalzo, Edgar Nzokwe

Overview of this book

SwiftUI is an innovative and simple way to build beautiful user interfaces (UIs) for all Apple platforms, right from iOS and macOS through to watchOS and tvOS, using the Swift programming language. In this recipe-based book, you’ll work with SwiftUI and explore a range of essential techniques and concepts that will help you through the development process. The recipes cover the foundations of SwiftUI as well as the new SwiftUI 2.0 features introduced in iOS 14. Other recipes will help you to make some of the new SwiftUI 2.0 components backward-compatible with iOS 13, such as the Map View or the Sign in with Apple View. The cookbook begins by explaining how to use basic SwiftUI components. Then, you’ll learn the core concepts of UI development such as Views, Controls, Lists, and ScrollViews using practical implementation in Swift. By learning drawings, built-in shapes, and adding animations and transitions, you’ll discover how to add useful features to the SwiftUI. When you’re ready, you’ll understand how to integrate SwiftUI with exciting new components in the Apple development ecosystem, such as Combine for managing events and Core Data for managing app data. Finally, you’ll write iOS, macOS, and watchOS apps while sharing the same SwiftUI codebase. By the end of this SwiftUI book, you'll have discovered a range of simple, direct solutions to common problems found in building SwiftUI apps.
Table of Contents (15 chapters)

Creating an animated pressable button

As you probably noticed, when you use a Button component, the effect of the pressed state is particularly plain; it is just a change of opacity of the whole button. But what if we could have a sort of scale-up when it is pressed?

In this recipe, we'll see how to implement a custom button that scales up when it is pressed, and it returns to normal size when the touch is outside its frame or the button is released.

Getting ready

For this recipe, you don't need any external resources, so creating a SwiftUI project called AnimatableButtonApp is enough.

How to do it…

We are going to implement a button that will scale up when pressed and scale down when released. Also, we need to have a callback to be called when the button is released.

If you try to add an animation to a Button object using DragGesture to simulate the touch, you'll see that the action associated is not called, but we'll discuss this in the...