Book Image

Augmented Reality with Unity AR Foundation

By : Jonathan Linowes
2 (1)
Book Image

Augmented Reality with Unity AR Foundation

2 (1)
By: Jonathan Linowes

Overview of this book

Augmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content. The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly. By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways.
Table of Contents (14 chapters)
Section 1 – Getting Started with Augmented Reality
Section 2 – A Reusable AR User Framework
Section 3 – Building More AR Projects

Technical requirements

To complete the project in this chapter, you will need Unity installed on your development computer, connected to a mobile device that supports augmented reality applications (see Chapter 1, Setting Up for AR Development, for instructions). We will also assume you have created the ARGallery scene that we started in Chapter 6, Gallery: Building an AR App, where you'll also find additional dependencies detailed for you in the Technical requirements section. You can find that scene, as well as the one we will build in this chapter, in this book's GitHub repository at

Note that in this book's repository, some of the scripts (and classes) for this chapter have been post-fixed with 07, such as AddPictureMode07, to distinguish them from the corresponding scripts that were written for the previous chapter. In your own project, you can leave the un-post-fixed name as is when...