Book Image

Augmented Reality with Unity AR Foundation

By : Jonathan Linowes
2 (1)
Book Image

Augmented Reality with Unity AR Foundation

2 (1)
By: Jonathan Linowes

Overview of this book

Augmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content. The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly. By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways.
Table of Contents (14 chapters)
1
Section 1 – Getting Started with Augmented Reality
5
Section 2 – A Reusable AR User Framework
8
Section 3 – Building More AR Projects

Understanding face tracking

Let's start with some background on face tracking and the technology that makes it work. Face tracking is a kind of Augmented Reality that (usually) uses the front-facing camera on your mobile device. Apps such as Snapchat, Instagram, and Animoji have popularized face filter technology, and it has now become mainstream on mobile devices. It makes for highly entertaining and creative experiences. The technology detects facial features and expressions, and Unity AR Foundation enables you to write applications for attaching 3D objects to specific facial features that are tracked.

Face tracking begins with a frame of the video from your device's camera. It analyzes the pixels, looking for patterns that represent a face – for example, the bridge of the nose is lighter than the pixels surrounding it, and the eyes are darker than the forehead. Key points and regions are recognized and used to construct a 3D mesh, like a mask, representing the...