Book Image

Augmented Reality with Unity AR Foundation

By : Jonathan Linowes
2 (1)
Book Image

Augmented Reality with Unity AR Foundation

2 (1)
By: Jonathan Linowes

Overview of this book

Augmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content. The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly. By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways.
Table of Contents (14 chapters)
Section 1 – Getting Started with Augmented Reality
Section 2 – A Reusable AR User Framework
Section 3 – Building More AR Projects

Exploring the AR Foundation example projects from Unity

A great way to learn about how to create AR projects with Unity AR Foundation is to explore the various example projects from Unity. These projects include example scenes, scripts, prefabs, and other assets. By cloning a project and opening an example scene, you can learn how to use AR Foundation, experiment with features, and see some best practices. In particular, consider these projects:

  • AR Foundation Samples:
  • AR Foundation Demos:
  • XR Interaction Toolkit Examples:
  • For more advanced work, I'm also a fan of several individual contributors, including Dan Miller, a senior XR developer at Unity. See for more information.

Please look through the README file for each of...