Book Image

Augmented Reality with Unity AR Foundation

By : Jonathan Linowes
2 (1)
Book Image

Augmented Reality with Unity AR Foundation

2 (1)
By: Jonathan Linowes

Overview of this book

Augmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content. The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly. By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways.
Table of Contents (14 chapters)
Section 1 – Getting Started with Augmented Reality
Section 2 – A Reusable AR User Framework
Section 3 – Building More AR Projects

Building the SimpleAR scene in your own project

As you will see later in this chapter, the Samples project includes some assets we can use in your own projects, saving you time and effort, especially at the start. We will import unitypackage, which we just exported, and then build the given SimpleAR scene as another test to verify that you're set up to build and run AR applications.

Creating a new project

If you already have a Unity project set up for AR development, as detailed in Chapter 1, Setting Up for AR Development, you can open it in Unity and skip this section. If not, perform the following steps, which have been streamlined for your convenience. If you require more details or explanations, please revisit Chapter 1, Setting Up for AR Development.

To create and set up a new Unity project with AR Foundation, Universal Render Pipeline, and the new Input System, here are the abbreviated steps:

  1. Create a new project by opening Unity Hub, selecting Projects...