Book Image

Augmented Reality with Unity AR Foundation

By : Jonathan Linowes
2 (1)
Book Image

Augmented Reality with Unity AR Foundation

2 (1)
By: Jonathan Linowes

Overview of this book

Augmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content. The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly. By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways.
Table of Contents (14 chapters)
Section 1 – Getting Started with Augmented Reality
Section 2 – A Reusable AR User Framework
Section 3 – Building More AR Projects

Using the Unity onboarding UX assets

Unity provides a set of AR onboarding UX assets useful for prompting users in an AR application. Onboarding refers to the user experience when your app starts up and prompts the user to interact with AR features. First, I'll explain some of what this package provides. Then we'll prepare the assets for use in our own projects.

Introducing the onboarding assets

The onboarding UX assets are part of the AR Foundation Demos project found at (This is different from the AR Foundation Samples project we explored in Chapter 2, Your First AR Scene). And its documentation can be found on that project's GitHub page.

The onboarding UX assets include icons and video graphics to prompt the user when scanning is required. It automatically tells the user the reasons why tracking may be failing, such as the room is too dark, or the camera view does not see sufficient details. It provides...