Book Image

Augmented Reality with Unity AR Foundation

By : Jonathan Linowes
2 (1)
Book Image

Augmented Reality with Unity AR Foundation

2 (1)
By: Jonathan Linowes

Overview of this book

Augmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content. The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly. By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways.
Table of Contents (14 chapters)
Section 1 – Getting Started with Augmented Reality
Section 2 – A Reusable AR User Framework
Section 3 – Building More AR Projects

Technical requirements

To implement the project in this chapter, you need Unity installed on your development computer, with a mobile device connected that supports AR applications (see Chapter 1, Setting Up for AR Development, for instructions), including the following:

  • Universal Render Pipeline
  • Input System package
  • XR Plugin for your target device
  • AR Foundation package

We assume you have installed the assets from the Unity arfoundation-samples project imported from ARF-samples.unitypackage created in Chapter 2, Your First AR Scene.

Also from Chapter 2, Your First AR Scene, we created an AR Input Actions asset that we'll use in this project, containing an action map named ARTouchActions including (at least) a PlaceObject action.

We also assume you have the ARFramework scene template created in Chapter 4, Creating an AR User Framework, along with all the prerequisite Unity packages detailed at the beginning of Chapter 4 Creating an AR User Framework...