Book Image

How to Build Android Apps with Kotlin

By : Alex Forrester, Eran Boudjnah, Alexandru Dumbravan, Jomar Tigcal
Book Image

How to Build Android Apps with Kotlin

By: Alex Forrester, Eran Boudjnah, Alexandru Dumbravan, Jomar Tigcal

Overview of this book

Are you keen to get started building Android 11 apps, but don’t know where to start? How to Build Android Apps with Kotlin is a comprehensive guide that will help kick-start your Android development practice. This book starts with the fundamentals of app development, enabling you to utilize Android Studio and Kotlin to get started building Android projects. You'll learn how to create apps and run them on virtual devices through guided exercises. Progressing through the chapters, you'll delve into Android’s RecyclerView to make the most of lists, images, and maps, and see how to fetch data from a web service. Moving ahead, you'll get to grips with testing, learn how to keep your architecture clean, understand how to persist data, and gain basic knowledge of the dependency injection pattern. Finally, you'll see how to publish your apps on the Google Play store. You'll work on realistic projects that are split up into bitesize exercises and activities, allowing you to challenge yourself in an enjoyable and attainable way. You'll build apps to create quizzes, read news articles, check weather reports, store recipes, retrieve movie information, and remind you where you parked your car. By the end of this book, you'll have the skills and confidence to build your own creative Android applications using Kotlin.
Table of Contents (17 chapters)
Preface
12
12. Dependency Injection with Dagger and Koin

Setting Up a Virtual Device and Running Your App

As a part of installing Android Studio, you downloaded and installed the latest Android SDK components. These included a base emulator, which you will configure to create a virtual device to run Android apps on. The benefit is that you can make changes and quickly see them on your desktop whilst developing your app. Although virtual devices do not have all the features of a real device, the feedback cycle is often quicker than going through the steps of connecting a real device.

Also, although you should ensure your app runs as expected on different devices, you can standardize it by targeting a specific device by downloading an emulator skin even if you don't have the real device if this is a requirement of your project.

The screen you will have seen (or something similar) when installing Android Studio is as follows:

Figure 1.5: SDK components

Let's take a look at the SDK components that are...