Book Image

How to Build Android Apps with Kotlin

By : Alex Forrester, Eran Boudjnah, Alexandru Dumbravan, Jomar Tigcal
Book Image

How to Build Android Apps with Kotlin

By: Alex Forrester, Eran Boudjnah, Alexandru Dumbravan, Jomar Tigcal

Overview of this book

Are you keen to get started building Android 11 apps, but don’t know where to start? How to Build Android Apps with Kotlin is a comprehensive guide that will help kick-start your Android development practice. This book starts with the fundamentals of app development, enabling you to utilize Android Studio and Kotlin to get started building Android projects. You'll learn how to create apps and run them on virtual devices through guided exercises. Progressing through the chapters, you'll delve into Android’s RecyclerView to make the most of lists, images, and maps, and see how to fetch data from a web service. Moving ahead, you'll get to grips with testing, learn how to keep your architecture clean, understand how to persist data, and gain basic knowledge of the dependency injection pattern. Finally, you'll see how to publish your apps on the Google Play store. You'll work on realistic projects that are split up into bitesize exercises and activities, allowing you to challenge yourself in an enjoyable and attainable way. You'll build apps to create quizzes, read news articles, check weather reports, store recipes, retrieve movie information, and remind you where you parked your car. By the end of this book, you'll have the skills and confidence to build your own creative Android applications using Kotlin.
Table of Contents (17 chapters)
Preface
12
12. Dependency Injection with Dagger and Koin

Map Clicks and Custom Markers

With a map showing the user's current location by zooming in at the right location and placing a pin there, we have rudimentary knowledge of how to render the desired map, as well as knowledge of how to obtain the required permissions and the user's current location.

In this section, we will learn how to respond to a user interacting with the map, and how to use markers more extensively. We will learn how to move markers on the map and how to replace the default pin with custom icons. When we know how to let the user place a marker anywhere on the map, we can let them choose where to deploy the Secret Cat Agent.

To listen for clicks on the map, we need to add a listener to the GoogleMap instance. Looking at our MapsActivity.kt file, the best place to do so would be in onMapReady(GoogleMap). A naïve implementation would look like this:

override fun onMapReady(googleMap: GoogleMap) {
    mMap = googleMap.apply...