Book Image

Swift Cookbook. - Second Edition

By : Keith Moon, Chris Barker
Book Image

Swift Cookbook. - Second Edition

By: Keith Moon, Chris Barker

Overview of this book

Swift is an exciting, multi-platform, general-purpose programming language, and with this book, you'll explore the features of its latest version, Swift 5.3. The book begins with an introduction to the basic building blocks of Swift 5.3, its syntax, and the functionalities of Swift constructs. You’ll then discover how Swift Playgrounds provide an ideal platform to write, execute, and debug your Swift code. As you advance through the chapters, the book will show you how to bundle variables into tuples or sets, order your data with an array, store key-value pairs with dictionaries, and use property observers. You’ll also get to grips with the decision-making and control structures in Swift, examine advanced features such as generics and operators, and explore functionalities outside of the standard library. Once you’ve learned how to build iOS applications using UIKit, you'll find out how to use Swift for server-side programming, run Swift on Linux, and investigate Vapor. Finally, you'll discover some of the newest features of Swift 5.3 using SwiftUI and Combine to build adaptive and reactive applications, and find out how to use Swift to build and integrate machine learning models along with Apple’s Vision Framework. By the end of this Swift book, you'll have discovered solutions to boost your productivity while developing code using Swift 5.3.
Table of Contents (14 chapters)
12
About Packt

Creating your first Swift program

In the first recipe, we will set up our development environment and use Swift Playgrounds to create our first piece of Swift code.

Getting ready

First, we must download and install Apple's IDE, Xcode, from the Mac App Store:

  1. Open up the Mac App Store, either from the Dock or via Spotlight:
Figure 1.1 – App Store
  1. Search for xcode:
Figure 1.2 – Searching for xcode
  1. Click on GET, followed by Install:
Figure 1.3 – Xcode in the App Store
Xcode is a large download (nearly 8 GB), so this may take a while, depending on your internet connection.
  1. Once downloaded, open Xcode from the App Store or the Dock:
Figure 1.4 – Opening Xcode

How to do it...

With Xcode downloaded, let's create our first Swift playground:

  1. Launch Xcode from the icon in your Dock.
  2. Choose Get started with a playground from the welcome screen:
Figure 1.5 – Xcode, new project
  1. Select Blank from the iOS tab of the template and then press...