Book Image

Swift Cookbook. - Second Edition

By : Keith Moon, Chris Barker
Book Image

Swift Cookbook. - Second Edition

By: Keith Moon, Chris Barker

Overview of this book

Swift is an exciting, multi-platform, general-purpose programming language, and with this book, you'll explore the features of its latest version, Swift 5.3. The book begins with an introduction to the basic building blocks of Swift 5.3, its syntax, and the functionalities of Swift constructs. You’ll then discover how Swift Playgrounds provide an ideal platform to write, execute, and debug your Swift code. As you advance through the chapters, the book will show you how to bundle variables into tuples or sets, order your data with an array, store key-value pairs with dictionaries, and use property observers. You’ll also get to grips with the decision-making and control structures in Swift, examine advanced features such as generics and operators, and explore functionalities outside of the standard library. Once you’ve learned how to build iOS applications using UIKit, you'll find out how to use Swift for server-side programming, run Swift on Linux, and investigate Vapor. Finally, you'll discover some of the newest features of Swift 5.3 using SwiftUI and Combine to build adaptive and reactive applications, and find out how to use Swift to build and integrate machine learning models along with Apple’s Vision Framework. By the end of this Swift book, you'll have discovered solutions to boost your productivity while developing code using Swift 5.3.
Table of Contents (14 chapters)
12
About Packt

Building a video capture app

So, what we have seen so far of CoreML is pretty neat, to say the least. But taking a look back over this chapter so far, we have probably spent more time building our app to harness the power of CoreML than actually implementing it.

In this section, we're going to take our app a little further by streaming a live camera feed that in turn will allow us to intercept each frame and detect objects in real time.

Getting ready

For this section, you'll need the latest version of Xcode available from the Mac App Store.

Please note that for this section, you'll need to be connected to a real device for this to work. Currently, the iOS simulator does not have a way to emulate the front or back camera.

How to do it...

Let's begin:

  1. Head over to our ViewContoller.swift file and make the following amendments:
import AVFoundation

private var previewLayer: AVCaptureVideoPreviewLayer! = nil
var captureSession = AVCaptureSession()

var bufferSize: CGSize...