Book Image

Swift Cookbook. - Second Edition

By : Keith Moon, Chris Barker
Book Image

Swift Cookbook. - Second Edition

By: Keith Moon, Chris Barker

Overview of this book

Swift is an exciting, multi-platform, general-purpose programming language, and with this book, you'll explore the features of its latest version, Swift 5.3. The book begins with an introduction to the basic building blocks of Swift 5.3, its syntax, and the functionalities of Swift constructs. You’ll then discover how Swift Playgrounds provide an ideal platform to write, execute, and debug your Swift code. As you advance through the chapters, the book will show you how to bundle variables into tuples or sets, order your data with an array, store key-value pairs with dictionaries, and use property observers. You’ll also get to grips with the decision-making and control structures in Swift, examine advanced features such as generics and operators, and explore functionalities outside of the standard library. Once you’ve learned how to build iOS applications using UIKit, you'll find out how to use Swift for server-side programming, run Swift on Linux, and investigate Vapor. Finally, you'll discover some of the newest features of Swift 5.3 using SwiftUI and Combine to build adaptive and reactive applications, and find out how to use Swift to build and integrate machine learning models along with Apple’s Vision Framework. By the end of this Swift book, you'll have discovered solutions to boost your productivity while developing code using Swift 5.3.
Table of Contents (14 chapters)
12
About Packt

Making decisions with if/else

The if/else statement is a cornerstone of almost every programming language. It enables code to be executed conditionally, based on the outcome of a Boolean statement. In this recipe, we will see how if/else can be used, including some ways that are unique to Swift.

Getting ready

If you have ever played pool, you'll know that the aim of the game (when playing standard 8-ball pool) is to pot all the balls of one type and then to pot the black ball. When using American pool balls, they are numbered 1-15, and have a different pattern depending on their type. Balls 1-7 have a solid color, balls 9-15 are white with a colored stripe around them, and ball 8 is black:

Figure 3.1 – American pool balls

In this recipe, we will write a function that will take the number on a pool ball and return the type of ball it is.

How to do it...

Let's use an if/else control flow statement to write a function to return the right pool ball type:

  1. Create an enum...